

My friends do that.
Live your dream, mate.
Be free~
My friends do that.
Live your dream, mate.
Be free~
are flawless
I cannot help you. You are having a conversation in your head that no one else here is a part of. You gotta come back down to Earth, man.
I imagine at least some of that ridicule stems from this being kind of the exact wrong answer to the big, societal “why is everyone so lonely now?” question.
It’s a bit like watching a pack-a-day smoker buy lozenges for their throat or something, as if you’re not supposed to think about the cancer.
No, it doesn’t.
You distrust AI therapists.
You distrust bad therapists.
You do trust good therapists.
See? Works just fine.
It’s friday and I’m going to have plenty of drinks, there will be no soda in sight.
Um… congratulations?
you will political change with population support, and that’s demand time and a lot of work.
To be fair, this is exactly what Rupert Murdoch is doing for the right wing around the world.
I wonder if we could get this guy to work if defeating misogynists online could earn him CoD points or something.
“Dad said mom was a b**** c*** w****? Shit, I’m about to hit prestige.”
I took an entire week off for Rebirth, and the whole time was like “Whee! :D”
Oh hell yeah. The perfect system for Yamaoka’s industrial scrape music.
Let me know how it goes. I’ve been real excited to see people experience this for the first time, haha.
Yeah, that’s a tough one.
I’d say “well, don’t,” but that’s pretty obviously useless. :p
I think I can say this much, though: Silent Hill, being so metaphorical, it’s kind of built like a big puzzle? It’s okay to “not get it” while you’re playing. Most of the stuff I know I’m pretty sure I picked up from fan wikis later on.
So, easier said than done, but: try not to think so much, haha.
The remake is also a little better about explaining its own plot, I think just by being a little more obvious. So, by the end, some things might click into place a little more.
And yeah, the sound design, (minor early game spoiler) have you noticed that >!the radio!< >!is a positional sound?!<
!Normally, you hear it kind of left and behind you. My instinct that the sound is supposed to be telling me where to look was so strong that I kept turning away from enemies I knew were right in front of me. That’s so genius I almost feel it must have been an accident.!<
SH2 remake is sooo good. I’m in disbelief, honestly—and I’m still not convinced Konami will take Silent Hill f seriously enough. God willing.
But yes, if you’re interested, play SH2 remake.
No problem! There is about 40 hours of walking down a single path, but I actually like 13 a lot.
I’ve never seen google do that, by the way. That’s crazy.
The paradigm shift system also introduces this… I dunno, ducking and weaving style gameplay? It’s like you’re the director of an orchestra looking for the right musical swell at the right time.
This paradigm shifting is the same kind that you do in other games when a party member needs to stop and focus on healing, but now that you have to shift your entire team’s focus, while keeping in mind that each role really needs time and momentum to truly be effective, you end up making these real-time opportunity cost decisions about which urgent thing needs the most attention, or whether you can split your focus even though a team that can do this is much weaker at both things it’s trying to accomplish. I really like the way 13 forces you to think about party formation.
I also give it credit for establishing the stagger meter, which was such a good idea that they’ve included it in like every game since then.
That would be 13. :p
I actually really liked 16’s main storyline. Not sure where I rank it, exactly, but parts of it were extremely cool.
What I did not like were the barrel-bin jrpg-tier sidequests where characters show up out of the blue because they’re supposed to be in this scene and “you really thought I wouldn’t see the two of ya’s slinkin’ off” was all I guess the project had the budget for.
I can’t tell you how many times it felt like a character would tell me to go somewhere to do a thing because they can’t go, and so I’d go do it, only for them to show up anyway so they could thank me with sad music.
It was just exhausting how shallow and uninspired most of the side content was.
Funny enough, 13 is actually the one I’ve replayed the most. I think I’ve beaten it like 3 different times, in addition to whatever runs I didn’t finish. It’s kind of grown on me as one of my favorite ones.
Do be ready for about 40 hours of single-path walkways if you ever go back, though. I don’t actually think this is the problem some people make it out to be, but the game isn’t polarizing for no reason.
Metal Gear Solid V >:)
I bought that game day one, actually played like the first 4 missions, thought to myself “Wow, this is going to be incredible! I should wait until I have a loong weekend, hehe~”, and then never touched it again.
I am glacially making my way through the first 4 now, though.
Ah, but here we have to get pedantic a little bit: producing an AGI through current known methods is intractable.
I didn’t quite understand this at first. I think I was going to say something about the paper leaving the method ambiguous, thus implicating all methods yet unknown, etc, whatever. But yeah, this divide between solvable and “unsolvable” shifts if we ever break NP-hard and have to define some new NP-super-hard category. This does feel like the piece I was missing. Or a piece, anyway.
e.g. humans don’t fit the definition either.
I did think about this, and the only reason I reject it is that “human-like or -level” matches our complexity by definition, and we already have a behavior set for a fairly large n. This doesn’t have to mean that we aren’t still below some curve, of course, but I do struggle to imagine how our own complexity wouldn’t still be too large to solve, AGI or not.
Anyway, the main reason I’m replying again at all is just to make sure I thanked you for getting back to me, haha. This was definitely helpful.
Hey! Just asking you because I’m not sure where else to direct this energy at the moment.
I spent a while trying to understand the argument this paper was making, and for the most part I think I’ve got it. But there’s a kind of obvious, knee-jerk rebuttal to throw at it, seen elsewhere under this post, even:
If producing an AGI is intractable, why does the human meat-brain exist?
Evolution “may be thought of” as a process that samples a distribution of situation-behaviors, though that distribution is entirely abstract. And the decision process for whether the “AI” it produces matches this distribution of successful behaviors is yada yada darwinism. The answer we care about, because this is the inspiration I imagine AI engineers took from evolution in the first place, is whether evolution can (not inevitably, just can) produce an AGI (us) in reasonable time (it did).
The question is, where does this line of thinking fail?
Going by the proof, it should either be:
I’m not sure how to formalize any of this, though.
The thought that we could “encode all of biological evolution into a program of at most size K” did made me laugh.
Ohhh, okay. I see how it is.