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Joined 2 years ago
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Cake day: August 18th, 2023

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  • Meh, that’s kind of the point, no? Seems like it would be more jarring to only federate at the community level, as you either a) still have to interact with people from the unwanted instance or b) deal with randomly hidden comments from that instance. If the community dies because it’s on an unpopular instance, well, that’s the way it goes. Can always start up/join a community on another instance that’s federated with yours.






  • I agree that most people won’t care but take issue with calling them “dumb”. Everyone has a limited amount of time on this planet to build skills and chase hobbies. A lot of people on this site have tech-related jobs and hobbies, so of course this matters to us. I might expect someone who buys pre-built gaming PCs to keep this on their radar, but the vast majority of folks who use computers as email and social media machines, including those who only use it for data entry type jobs, have little reason to care about the specifics of their CPU or any other single component of their computer. If their computer breaks, that’s annoying, but that’s life. They’ll spend the same amount on a new laptop as we might spend on a new CPU and get on with their day.

    I don’t know what brand of spark plugs are in my car, and maybe a mechanic or car enthusiast would find that dumb. But hey, I’m too busy caring about my CPU to spend time worrying about my car unless it breaks.


  • I think we generally agree, but I worry that a new platform couldn’t do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.

    And the lawsuit is more or less what I was radio referring to with Steam’s price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.

    On that note, though, I wouldn’t take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it’s silly to point out Epic’s lower commission rate since they’ve been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There’s absolutely no guarantee that they won’t raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).


  • On the one hand, yeah it’s absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

    On the other hand, of all the shit sandwiches we’ve been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it’s pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it’s open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

    I do think that the concerns about Steam’s pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they’ve brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.


  • To be fair, it’s a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn’t care to pick it up again.

    I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn’t do anything particularly outstanding to overshadow it), but I don’t doubt they’ll try it again. If people keep buying their games, where’s the risk? At worst they’ll still get a few dollars from those who, for whatever reason, buy it, and then it’s forgotten by the next time a game comes out.





  • Moderators will never be able to fully eliminate this problem because it is an inherent part of the behavior of a subset of humanity and humans are involved in the activities where this harassment takes place

    I’m not suggesting they can, I don’t think anyone is.

    If you expect every person you meet, online or in person, to respect the rules you are going to be disappointed

    I don’t, but I expect if someone starts yelling rape threats at a restaurant that they’ll be kicked out, rather than the waiter saying “well why didn’t you just move to another table?” The rules are there for a reason, there should be consequences if they are broken.





  • Why do game makers need to be the responsible party? I’ve never played a game that didn’t let you block and/or mute people you’re playing with. That doesn’t make assholes disappear but it stops the problem from impacting you. Why add a middleman to the equation?

    Because the devs/mods have the power to at least attempt to remove the person from the game before anyone else has to suffer their comments.

    It’s much simpler to let players decide what they will tolerate on their own.

    It’s pretty simple to enable mod actions, too. Game devs make a list of rules about what you can and can’t say. You agree to those rules when you start playing the game. Breaking the rules earns you a punishment. If you don’t like it, you don’t play the game. If the rules are unfairly restrictive then people won’t play the game and it will fail. This is how internet moderation has worked since forever.