AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
Funny how one instance is the one everyone wants to defederate from.
Because you aren’t open to conversation. You just want to quip that you have secret knowledge and everyone else is an idiot, and smugly feel superior as you read Russian propaganda.
It’s worse than just that. They argue that acknowledgement of Stalin’s atrocities is Holocaust denial.
They are so scared and insecure they will lash out against anything that slightly challenges their beliefs. If they post sources it will be misreadings of fringe groups, or conveniently ignoring facts. Like how they believe tiananmen square wasn’t a big deal because the China killed about 300 people a mile away. Or how Cuba is a utopia even though it’s citizens chose to get run over by the coast guard instead of living there.
It is!
Most companies make BS solutions for fake problems. Not going to the office exposes a large chunk of fake needs.
Do families really need two cars? If you aren’t commuting every day, probably not.
Having more free time means people are more likely to cook and clean for themselves. Can’t make money off of that.
How many suits do you need to own? None! You only owned them because you are supposed to wear them in the office.
Dry cleaners? No longer a bill.
Gas? When you aren’t sitting in your cities parking lot of a freeway isn’t bought as often.
Speaking of parking lots, you aren’t paying for parking anymore.
Daycare and dog walkers aren’t needed anymore.
Going up work is expensive and companies want us addicted to these fake expenses.
It’s always good to mention “famously good” games. I played dark souls a year ago for the first time because of a post like this I saw.
To people who haven’t played Undertale; you’ll probably like it, it’s very good.
I think the difference is that it’s possible to actually engage with the community on Lemmy.
On Reddit if I see something I have a story or thought on there are already 5000+ comments. The only people responding to me are trolls and those with nothing to do but look for a fight.
On lemmy there might be 50 comments in 10 threads. Conversation can actually happen.
It’s the difference between chatting at a party and shouting at a concert.
I want to pick it up, but I’m likely going to wait about a year. I’m sure there will be some sort of DLC related to character options and some major patches, so I’ll just wait until it’s $30 with the DLCs and play it then. I don’t have the time or temperament to replay RPGs, so I’ll save money and play the whole thing.
Roguelikes tend to be very good for this. They let you play and have complexity from emergent situations, not an overload of controls.
It’s old, but if you haven’t played “enter the gungeon” pick it up! Hades is fun and well written, there is a lot of text but it doesn’t feel like an interruption. Honestly the other games from that studio fit that description.
If you like puzzle games, everything by zachtronics is both great and very difficult. Magnum Opus is probably the best entry point, but space chem is what I started with and it’s still my true love.
I expected to hate the souls games, mostly because of how irritating the fans are (“it’s so hard!”, “Get good!”, ect) but they are great games. They aren’t nearly as hard as everyone makes them out to be. I’m 40, so I started playing games when dying meant losing all progress, so I see the death penalty of dark souls as normal. What no one talks about is how changing your weapon changes the game drastically, to the point that stats on weapons don’t really matter, it’s all move sets.
I also love Factorio, dwarf fortress and EUIV, but I think that’s a personal failing I have to work on.
The issue I have is most games aren’t fun to me.
A two hour long tutorial where every 20 seconds I have to deal with text preventing me from playing? Never opening the game again.
Controls that are so complicated I need that two hour tutorial? Pass.
A decent story interrupted with 40 hours of pointless side quests? I don’t have time for that.
A crafting system? Never fun.
I don’t mind complicated games, I don’t mind long games, I just want to be able to play the game. Compare Elden Ring to Jedi survivor. Elden Ring let’s you play the game with minimal tutorials, Jedi survivor has pop-ups and walks you through things hours into the game. Just let me play and I’ll play.
This isn’t me just saying stuff.
https://www.payscale.com/research-and-insights/employee-turnover-pay-raises/
The long and short of this is that getting a raise doesn’t stop someone from looking for a new job or increase satisfaction with the company. Worse, if you ask for, say $10 more and hour and they give you $8 you are less happy than if you get no raise.
Paying people well is important, and people say it’s a primary motivator, but it isn’t as important as they think. Bad bosses, bad work environments and unsatisfying work are bigger factors than pay raises.
but in the context of this post, let’s not be ridiculous
It says a pay raise, not new pay bracket. A 10% raise is substantial, and likely not enough to keep someone. The number one reason people leave a job is their direct supervisor.
To be absolutely clear a ping pong table won’t make you stay with a job. A work place that’s more relaxed and a boss that doesn’t yell at you for taking 5? Maybe a workplace where you enjoy spending time with your coworkers? That’ll do it. The idea is HR can to help nudge towards type of change It doesn’t work and is stupid, but that’s the thinking.
And there are times a small raise will keep an employee, there are times more responsibilities will keep an employee. This is a poor question in general.
Think of the last job you quit. Would a 5% raise change anything?
A ping pong table is an asinine thing to give, but the point of “more money doesn’t make you stay” has been proven by many studies.
When you quit a job because it doesn’t pay enough it’s not a matter of a small raise, it’s a normally a big jump in pay. Until you get to substantial raises, like 10-20k a year, you aren’t really worried about the pay as much as your direct supervisor and the work load. A bump from 60k a year to 61k a year won’t make you stay in a job you hate. 60k to 100k might, but that’s not just a raise, that’s a different class of pay.
It’s not easy.
When I feel myself rushing I try to think about why I’m in a rush and what I’ll actually gain. Like maybe rushing through a task will let me play a video game or something, but what does that do? Let’s me relax? Why not relax now and try to enjoy what I’m doing, or at least avoid having to do it twice.
The journey is the destination.
I have a problem with rushing through things. This has helped me slow down and appreciate what I’m doing. I’m not doing something so I can enjoy it after it’s done, I’m doing it to enjoy what I’m doing.
Green. All other colors are objectively inferior.
Absolutely!
MC is a great tool for internal accounting that can help a company extrapolate the “true” cost of every item. In this pancake scenario it’s important to remember that the majority of costs are fixed costs, that do not change based on whether they sell pancakes or not.
There are some accounting methods that spread the fixed costs across all items, but that doesn’t actually change the profitability of the company on the whole, just the expected margin of that particular item.
Nonsense is a bit of a stretch.
The IHOP exists and is staffed whether or not you are there gorging yourself on pancakes. The rent and staffing is already being spent by IHOP. The factors that can contribute is if the amount of dishes you create make them run the washer an extra time and if the pancakes cool the griddle down enough to increase the cost of heating the griddle. Both of which are negligible.
The only extra cost is the batter itself.
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
I didn’t say that at all.
I think there is a problem with over-tutorializing in AAA games. I don’t think they are going away, or the hobby will collapse. I just think of the opening experience of Elden Ring versus Jedi Survivor. One puts you in the action and has a 30 minute optional tutorial dungeon, the other has tutorials pop up four hours in the game.
I don’t play for long stretches, maybe two hours at a time. It’s not satisfying for me to play a game three or four times and still be in tutorials. For me AAA games are the absolute worst at this.