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Cake day: August 9th, 2023

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  • I also started with GTA V in the last few years. I sometimes describe it as an interactive movie rather than a game.

    That’s not meant to be insulting. It’s a very well told story with perfect social satire. The characters are excellent. If you judge it the way a movie is judged, it’s very good. The one thing is that the story should have finished with the big three-way shootout instead of Franklin’s choice. Otherwise, very well put together.

    As a game, though, it’s mid. There are several mechanics where they teach you to do a thing, but it never comes up again. Money is no longer a limitation after the first heist is done. Owning a business isn’t likely to be profitable for the length of a likely playthrough.

    I accepted most of the morally questionable stuff. It comes with the series, and you’ll either have to accept it or not play. It’s balanced out with obvious social satire; it’s aware that this is not how people should act in real life. It’s a game for mentally mature players who understand that none of these are good people. That mental maturity doesn’t necessarily come with age.

    However, I drew the line at the paparazzi storyline. Just felt too sleezy. The FIB torture bit also came close to me, but in-game, even Trevor didn’t feel comfortable with that, and he’s a monster.

    Only other part I skipped was that damn yoga bit. Glad the game let you skip it while still progressing, because I don’t know what it wanted me to do.

    I’m a little surprised it got so many 10 out of 10 reviews at launch. I guess the draw distances are impressive for a game that worked on the Xbox 360, and it uses those draw distances for important artistic effects. It makes it feel like a real city. But there are bugs that prevent progression years after release (albeit with workarounds most of the time), and some of the mechanics are bolted on. It’s a 9/10 movie and a 7/10 game that averages to 8/10.












  • There’s a model that id used for open sourcing their engines. The source code is open, but the assets (textures, models, sounds, etc.) are still copyrighted and you still have to buy the game to get them legally. This means the company still sells copies on Steam or wherever, and games that replace all the assets can still sell them without any licensing costs, too.

    I’m a little surprised this model never caught on. Even id only ever published the engine to the previous game–Quake 3 was open sourced a little after Doom 3 was released–and the practice seems to have stopped when John Carmack left.

    Possibly because nobody has tested it in court, or some other subtle legal issue?


  • frezik@midwest.socialtoMemes@lemmy.mlMastermind
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    8 months ago

    This is what I expect to happen when AI gives solutions to climate change. Which is what Sam Altman bangs on about in interviews to justify all the power AI models are taking up.

    The solutions are all sitting right there. What people actually want is solutions that cost about three fity and don’t require any lifestyle changes. ChatGPT will just tell us about all the solutions sitting there, but that’s not the answer people like Altman want.