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Joined 1 year ago
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Cake day: February 18th, 2024

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  • The issue is behavior (which is the primary way most of that is diagnosed to begin with).

    Acknowledging the behavior and making a deliberate attempt to prevent/improve it is something I would see as a positive sign compared to the behavior without the same steps. Getting a diagnosis (and some type of therapy) is a good thing.

    If you consistently treat me badly, the label wouldn’t be why I left. If you make mistakes, but make the regular effort to be aware of them and improve, the label doesn’t matter either.







  • All LEDs are backlit, and a full 1080p on a 7 inch LED screen is a dogshit reading experience that will make your eyes bleed in about 2 minutes. If you manage to find a terrible OLED at a low price, it’s still emissive and still absolutely terrible for reading.

    Free is obscenely overpriced for using a budget LED tablet as a reading device. It’s terrible and has nothing going for it. Don’t pay a penny for a device you intend to read on with any display that isn’t epaper. You won’t read on it because it will be a torture device.


  • By default it will turn itself off after two days, but it still sleeps pretty completely without a bunch of idle power draw without doing that.

    It has a pretty long battery life with no backlight and airplane mode. If you do a bunch of downloads or run heavy apps and have the backlight high, it will drain faster, but it depends how you use it. Boox pretty aggressively limits background behavior by default, though you can change some of it to allow what you want. I don’t have benchmarks or anything to give you a direct comparison, but I rarely think about battery. You’re right to raise it as a question, though.

    The one thing with color specifically is that it needs more light than black and white to really shine. In bright sunlight it looks great, but indoors I generally have to raise the backlight higher than I would for other content, and that’s a good chunk of the power draw so makes a dent.


  • Anything bad about Android is worse on kindle or kobo’s OS. They’re more invasive, give you less privacy options, and make it much more difficult than a decent android app to organize content. I don’t actually particularly like Android, and would be miserable if I had to use it in place of my iPhone. But the device specific software is pretty much all really bad.








  • Gift cards are intentionally earmarked for a specific purpose. If you give me a gift card for a restaurant, I’ll go to that restaurant, and not feel guilty about “this is too expensive”. You’ve given me an experience I won’t choose for myself, but may enjoy. It’s memorable, and the experience is inherently connected to you even if you don’t go with me. I won’t buy myself a massage. But if you encourage me to do so with a gift card to a massage place you enjoy, I will enjoy the experience.

    That’s the intent of gift giving. It’s a way to strengthen a relationship by sharing items or experiences you think someone will enjoy. Cash can theoretically do that, but rarely does.


  • One random one that jumps to mind is a game I routinely see bundled on fanatical dirt cheap.

    Ugly starts a little slow, and I think the writing is just weird, but the some of the puzzles are really cool, and there’s a good blend between pure puzzles and puzzles that require platformer execution.

    I don’t know that I would have paid $20, and I paid less than the $7 it’s available for there now (it says for 10 hours), but I enjoyed what I played of it.


  • The game is learning.

    There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.

    If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.

    If you just want to button mash you’re going to have a bad time.