Xbox Live matchmaking was easy, sure, but before it became the norm on PC self-hosting servers was far more common, and there was something about the culture of a well-admined server that automatic matchmaking could never replicate – and in my opinion gaming as a whole is worse for losing that. Anonymous and unaccountable public lobbies give so much more leeway to assholes than you could get away with on a clan-hosted server.
Dad, architectural designer, former SMB sysadmin and still-current home-labber, sometimes sim-racing modder, enthusiastic everything-hobbyist. he/him.
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Thrashy@beehaw.orgto Gaming@beehaw.org•Epic Games Is Cutting About 900 Jobs, or 16% of StaffEnglish20·2 years agoAll these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot…):
- Give goods or services away for free
- Attract customers on the basis of getting goods or services for free
- ???
- Profit!
Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn’t even bother, replacing both Steps 3 and 4 with “Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product.” High interest rates have suddenly put a stop to the money party, though, and now they’re all scrambling to find ways of aggressively monetizing their services.
Thrashy@beehaw.orgto Technology@beehaw.org•Super Apps Are Terrible for People—and Great for CompaniesEnglish4·2 years agoYou trying to start a war, or what?
Thrashy@beehaw.orgto Technology@beehaw.org•Would it be possible (at some point) cool aur by pulling heatenergy from it?English1·2 years agoEnergy is only “available” when there is a region of higher energy density and a region of lower energy density, that you can extract work from by allowing that energy to flow from the former to the latter until they are equalized, at which point no further energy can be extracted from that system.
In the case of air conditioning, you can make heat flow “uphill”, so to speak, by applying additional energy from outside of the inside air / outside air system, usually in the form of electricity generated at a power plant. In the very large picture, though, it’s all just moving energy around from other regions of higher and lower densities, a losing usable energy with each transfer. That’s what entropy means.
Veritasium did a really good video on this idea a couple months ago, if you’re interested: https://youtu.be/DxL2HoqLbyA?si=bru50t1VYEKXKmKX
Thrashy@beehaw.orgto Technology@beehaw.org•Nvidia will stop price gouging you for their cards and features when you stop buying them.English2·2 years agoW/r/t Baldur’s Gate 3, I don’t think the bottleneck is the GPU. Act 3 is incredibly ambitious in terms of NPC density, and AI is one of those things that’s still very hard to parallelize.
Thrashy@beehaw.orgto Gaming@beehaw.org•Legend has spent years making Portal for the N64 and by Gaben he's done itEnglish4·2 years agoI know demakes are all the rage, but I don’t know if this counts. It’s just… the game, but on console hardware from a decade before Portal. That’s really impressive, especially given just how restrictive some of the limits of the N64 are.
Thrashy@beehaw.orgto Gaming@beehaw.org•New Survey Reveals That Many Game Developers Consider Their Career UnsustainableEnglish2·2 years agoHe’s on the Kansas side, which for all its own foibles is at least not Missouri.
Thrashy@beehaw.orgto Gaming@beehaw.org•New Survey Reveals That Many Game Developers Consider Their Career UnsustainableEnglish6·2 years agoYeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master’s because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.
Biotech has another problem, in that the VC money --and therefore the job market – is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn’t go nearly as far in a place like SF or Boston compared to Kansas City.
Thrashy@beehaw.orgto Gaming@beehaw.org•New Survey Reveals That Many Game Developers Consider Their Career UnsustainableEnglish64·2 years agoI work in architecture, a field that is also notorious for long hours, excessive crunch time, and mediocre pay. Real-time 3D graphics have started to become important to the design process over the last several years, and at a previous firm I met a 3D vis guy who’d transitioned into my industry from a job at a game developer, “because the hours and pay are so much better.” It boggled my mind that conditions could be so much worse in game dev that my own field would be an improvement.
Thrashy@beehaw.orgto Gaming@beehaw.org•Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers - YouTubeEnglish3·2 years agoPriorities will always shift as we move though the different seasons of life, and for sure the launch of a big marquee title that I’m interested in doesn’t have the same drama it did, now that I’ve lived though a couple-few decades of them. I have to say, though, that I still love the experience of being transported to a fantasy setting, or exploring a strange new world with friends, or testing my skill against other players. I’m looking forward to when I can introduce the hobby to my kid, and share that joy with him.
Thrashy@beehaw.orgto Gaming@beehaw.org•Starfield leaker arrested after selling copies on InternetEnglish8·2 years agoIf people want to live in a fully-automated luxury space communist utopia where everyone is free from want and able to make and release games for free as passion projects, that’s great, and a worthy goal to work towards, but promoting piracy on principle without concern for how developers will be supported during their work in the context of our current capitalist society is somewhere between naive at best and self-serving rationalization at worst.
I hit a difficulty wall in the Wrecker’s Cave and never picked the game back up. So far BG3 has been more forgiving, but Larian games don’t suffer fools gladly.
Also that example of Tomb Raider is really disingenuous, the level of fidelity in the environments is night and day between the two as well as the quality of animation. In your example the only real thing you can tell is the skin shaders, which are not even close between the two, SotTR really sells that you are looking at real people, something the 2013 game approached but never really achieved IMO.
I’ve noticed this a lot in comparisons claiming to show that graphics quality has regressed (either over time, or from an earlier demo reel of the same game), where the person trying to make the point cherry-picks drastically different lighting or atmospheric scenarios that put the later image in a bad light. Like, no crap Lara looks better in the 2013 image, she’s lit from an angle that highlights her facial features and inexplicably wearing makeup while in the midst of a jungle adventure. The Shadow of the Tomb Raider image, by comparison, is of a dirty-faced Lara pulling a face while being lit from an unflattering angle by campfire. Compositionally, of course the first image is prettier – but as you point out, the lack of effective subsurface scattering in the Tomb Raider 2013 skin shader is painfully apparent versus SofTR. The newer image is more realistic, even if it’s not as flattering.
Thrashy@beehaw.orgto Technology@beehaw.org•Linus Tech Tips pauses production as controversy swirls - The Verge2·2 years agoWhen I read her thread, the first thing that came to mind was that in addition to whatever labor rights claims she could have, there’s a clear potential claim of promissory estoppel with regard to her move back to Canada and some of the statements made about how LMG would support her independent efforts.
Thrashy@beehaw.orgto Gaming@beehaw.org•Baldur’s Gate 3 is Causing Some Developers to Panic3·2 years agoAbout $500 of the ~$600 million they’ve raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they’re any closer to having a complete game, and every time I do, I come away with the sense that they’ve put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.
Thrashy@beehaw.orgto Gaming@beehaw.org•Baldur’s Gate 3 is Causing Some Developers to Panic4·2 years agoI’m fairness, incomplete chunks is all that exists of Star Citizen.
Well, that and a whaling operation on the scale of Victorian England’s.
Thrashy@beehaw.orgto Gaming@beehaw.org•Baldur’s Gate 3 is Causing Some Developers to Panic9·2 years agoI’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.
Thrashy@beehaw.orgto Gaming@beehaw.org•Backwards compatibility is the best feature of Xbox, and I don't understand why Sony is so far behind on this2·2 years agoHonestly, I remember playing full 3D titles on friends’ PS1s back in the day and thinking they’d given me eye cancer, even with the fuzz of an old CRT TV working in their favor. I don’t think I would want to play them now without a boatload of emulator graphic enhancements to deal with all the wonky 3D projection and unfiltered low-res texture mess of OG PlayStation games.
Thrashy@beehaw.orgto Technology@beehaw.org•So tired of Adobe. They're part of the problem.10·2 years agoIn the AEC field we have Bluebeam as a de facto industry standard for PDFs, and it’s vastly superior to Acrobat in every way for our typical use cases. I imagine it’s a bit harder in other industries, though.
It’s not strictly true that it didn’t mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.
Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.
Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.
Everybody else conflated the decentralized part of the cryptobros’ vision with the microtransactionalized walled garden of Meta’s implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.
In reality, Meta couldn’t offer a compelling alternative to real life, and the cryptobros didn’t have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.