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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Anyone I know that had success with apps, it was eHarmony. Mostly because it costs money and takes work to make a profile, already filtering out so much just from those two steps alone. But the work that it takes to make a profile also helps to actually find who you want to find, and for them to find you.

    You have to actually know what you are looking for though, and ideally why.







  • Tarquinn2049@lemmy.worldtoMemes@lemmy.mlKids
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    3 months ago

    That’s the “obvious plant” logo. A search of “obvious plant dylan” comes up with many much higher quality sources. Without needing to know how to reverse image search. “Dylan meme” also finds versions of it without needing to recognise the logo.




  • Just so anyone that had to suffer through this knows, the company that makes them, that you have to order them through, always makes sure to remind buyers that they will likely need at least 10% left handed ones too. Because, of course, they made left-handed ones. If your school didn’t have left-handed ones or didn’t have enough, that was a choice they made.




  • Dungeons and dragons, both the paper version and the digital stuff. I remember as a kid playing some random DnD games with no context and being upset that they were weird rpgs that only went up to level 8 or whatever. Without context, that is not common in videoganes. And not knowing how much more open the games could have been than just playing them “murder hobo” style…

    I only ended up playing paper DnD at around the start of 5e, while I was tangentially aware of it since I think before third edition, I didn’t know I would actually like it back then. And it’s entirely possible I wouldn’t have. I have a processing delay, so whether or not I end up enjoying board games, or anything else involving players taking turns doing complicated thinking… largely depends on how patient the other players are.

    I also wasn’t super creative back then… although maybe playing DnD would have helped. But at the very least, I wish I would have tried learning paper DnD back then even if I didn’t like it, so I had the context when I played the digital games. I would have very much appreciated those if I understood why certain limitations were in place.

    I mean, could you imagine a DnD digital game trying to accurately represent the capabilities of level 20 characters… hitting level 20 in DnD basically forces your campaign into “jumping the shark”. Which omnipotent god are we one-shotting this week?



  • There is a bunch of different modern versions of Myst. It’s also got a VR version that is very good. Riven and Obduction are also available in VR. Not sure about some of the lesser known Myst games like exile, uru, or revelation.

    In my experience, playing them when I was younger didn’t work out great, some of the puzzles were just way too hard for pre-teen me. But they were great to play now.



  • Ah ok, they already have a built-in hand-wavey mechanic to explain it. That’s handy. Extrapolation from their inability to think creatively and only mimic, it seems like that would indeed set up for physical mimicry too. But that would probably get old fast, since it would have to be at the expense of gaining stuff naturally with levels. You’d either have to be trained everything you want to know, or have the DM set up encouters that makes sense for picking it up eventually. Maybe fun for the first couple levels, but just unnecessary tedium as it goes on.

    Certainly makes more sense fun-wise to retcon the scope of the curse to a more limited handicap. Something that fits the scope of a single hardship slot.


  • Awesome, I love the idea of building a working library of dialogue to make use of. Technically mimicry would mean having no actual understanding of the phrases actual meaning so it would have to be coincidental to say something useful in context… but it would be such a fun mechanic I would find some way to hand-wave it into making sense.

    Might also be fun to extend the mimicry to physical mimicry too. Maybe picking up something that you have seen X number of times. Though that would add even more data tracking, hehe.


  • The process of making a game on your own involves failing to make the first 10 games you try to make on your own.

    Ultimately, it sounds like you already have a good handle on everything that goes into it, and are just hoping to hear it’s not actually as hard as you think it is… it is hard. Know that going in, and assess if you will be able to do it. But give yourself a bit of benefit, getting most of the way tends to increase your resiliance to the final hurdles.