

When dealing with base 10 representations, multiplying by 10 is a simple matter of adding zeroes;
dividing numbers that end with a zero by two is (usually) an afterthought;
doing both operations in that sequence is (usually) equally trivial, the only effortful thing I have to do is adding or subtracting a multiplicand, once or twice or thrice.
It’s not easier than having the result imprinted in my memory, but it cuts away ~ three quarters of the table.
Nope, went through “(6 × 5) + 6”. Slightly slower, but much more flexible since you can do that with any (base 10 representation of a) number that has a reasonable number of digits.
Somewhat in between, more towards the former I guess?
I wouldn’t say it’s nonsense nor that it should be made fun of, I simply disagree on calling it a “choice”. It’s more like a D&D saving throw, and sometimes the DM just makes it mathematically impossible for you to pass it, but I concede that “choice” is less verbose than that.
I agree that you can change your psychological reaction to everything, and that it’s not easy, but it’s not, like, an API call to a well documented open-source library, and you don’t necessarily have full control over what that change is.
The other interpretation is basically your opinion, but actively dismissing the fact that it’s never not always effortless or painless - I’ve heard that here and there, by people I’m not really fond of.
You should elaborate a bit, I can get two possible interpretations of this - one which I agree should be a more popular opinion, and one which I believe is nonsense and should be made fun of.
WHY IS AN APPLE TREE HE, BUT AN APPLE IS SHE?!
Just wait until you learn about eggs, ears or fingers
Maybe it’s because I played them all several times (the original ones, not the LE), but the gunfight mechanics are extremely okay enough to me - oddly enough Andromeda was the one I most enjoyed shooting in (though I didn’t finish it due to hardware problems).
Exploration as in sightseeing, yes you’re right, I forgot about it - though I don’t remember there being much actual exploration in 2 and 3? Granted, I either missed some things in 2, or they were included with some DLCs I didn’t have at first.
Defining the return type that way can be used when dealing with template sorcery - there’s no use for it here though, not even for readability in any way.
Controversial opinion, but I feel that all games after the first one were only held up by the characters and worldbuilding - hell, ME2’s plot IS the characters
Solid choice, he is a bit flawed in the first game (obsessed with pointing fingers at Saren (admittedly only being 1.05% wrong about him)); but he and Hackett are the OG superiors that have your back rather than constantly second-guessing you.
The latter even set his foot on a terrorist-owned ship, imagine the favors he had to pull in order to do that discreetly just to talk with you in person…
I don’t know about Zuko being less strong, he did betray his father (and temporarily abandon his girlfriend) just to follow his moral compass; his runtime (and his first faux-turnaround at the end of book 2) highlight how difficult it was for him.
Sokka only had do smarten and humble himself a bit, which is no easy feat either, but easier by comparison.
… which is why if I had to pick a favorite from A:TLA, I’d choose Iroh.
Zuko was never really evil, but, where he took his time to look at his moral compass, Iroh had to experience geomagnetic reversal and made it out alive.
WITHOUT a kind uncle nudging him in the right direction.
That’s the second mention from Discworld, I guess Pratchett really knew how to write his characters
While I enthusiastically agree with the whole thing, I can somewhat get behind RenderDoc’s “making it configurable would take some work”.
However, Flatpak’s “fucking cry about it” attitude is why I’ll avoid using Flatpak for as long as possible.
pardon my english
If I had a nickel for every time I used bad English grammar I’d have two nickels, which is not a lot because my country has very high income taxes.
Nice pick, personally if that was my answer I would attribute it to how little we know of him.
Without any doubt, they really put a lot of effort into making him look and sound like… whatever he is.
Thanks for the link too, although it feels like that animation is too… expressive? I think the g-man would have less pronounced expressions, like, not going full >:3
when talking to Alyx.
I had a feeling A:TLA would be mentioned, I would’ve sworn Zuko would be the guy…
I think they underused Sokka tbh. Such a good character yet his role in the gaang wasn’t shown as often as I’d like.
Sounds like me tbh, being a bit silly and causing trouble for people around me with no ill will
(though unfortunately I’m still alive)
Chiquita (or a parent company idc).
Among the many other bad things they did, they knowingly AND REPEATEDLY hired terrorists, and also moved the US to overthrow the Guatemalan government just for a few labor laws.
Is it even possible to get an order of magnitude more cynical than that?
My personal minimum is a stable 40/s, which is roughly where I start noticing the lower framerate without paying attention to it.
With 30/s I need to get used to it, and I usually underclock (or, rather, power-limit) my GPU to hit an average 50 unless the game in question is either highly unstable (e.g. Helldivers 2) or the game is so light I don’t have to care (e.g. Selaco).
I can’t say I’m too surprised. My country isn’t devoid of shitty politicians only interested in leeching wealth either, nor in dumbass voters, but as far as I can tell US policy is exclusively moved by bribes from rich people.
I can’t tell what the many groups of voters were thinking since I don’t live there and I only see what makes its way to the Internet, but is it really that surprising that a perfect puppet ends up in the perfect place for a puppet to be, with a puppet master behind him?