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Cake day: June 11th, 2023

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  • Man, I’ve had two separate devices fail to install updates the last week, leading to tons of weirdness and troubleshooting. I even had to chkdsk c: /F at one point like a neanderthal.

    I have enough coomputers laying around that I’d move more of them to other OSs, Linux included if I hadn’t tried that and found it as much or more of a hassle in those specific machines, be it compatibility issues or just fitness for the application. I’m not married to Windows at all, but there are definitely things that are much easier to handle there, which does justify sticking with it through the reinstalls and awkward weirdness on those.


  • For straight revenue, yeah, that’d be right. Technically everything else is a rounding error. But if Epic was one of those single game unicorns like Riot or Rovio this would not make much sense. The synergies of Unreal with both the movie and theme park buisness for Disney seem like a better fit. I mean, assuming the move makes actual sense, Disney is out there talking about game collaborations and it’s not like it’s the first time they’ve spent money randomly and poorly in the gaming business. I just think the investment would make sense even if Fortnite wasn’t in the mix.

    And either way it’s being blown out of proportion by the news because they haven’t even bought the company. 1.5B is what? 10% as much as Tencent owns?


  • That is most likely going to generate less revenue than promoting donations, or a comparable amount at best. WinRAR is the meme example.

    From a PR and marketing perspective, if I wanted to maximize my revenue as a single developer I would set up a Patreon or encourage recurring donations through the software by providing bragging rights stuff (merch, insider access, early access to unfinished builds and so on). Single mandatory payments simply reproduce the piracy/license access of commercial software and shaming people into paying without coercion just makes you seem less appealing to people who would donate anyway.





  • Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

    I’d be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies’ look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so… make mine Marvel, I guess. Well worth it.


  • Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

    Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.


  • Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

    And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.


  • Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

    Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.



  • I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren’t that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    I don’t know what the business plan was meant to be, and it’s kinda killing me that I don’t fully grasp it.



  • US politics, often on both ends, semi-purposefully failing to acknowledge the difference between social democrats and socialists is both weirdly sticky and frankly makes it very hard to talk about politics with them at all.

    Social democrats in places where this is not the case are so often considered borderline neoliberal, centrist traitors by communists and other far left people, and the distinction between liberalism and social democracy is seen as more a matter of nuance than between social democracy and communism.

    Although I guess that’s changing because American fascists exported their playbook and now conservatives all over the world talk about “freedom” and push anarchocapitalist ideas they’ve copy-pasted from the mothership, so if anything everybody else is drifting towards this nonsense now.


  • No, hey, let me be clear, I don’t think you’re actively an ideologue, but you can absolutely disagree or actively advocate against it and still have your worldview filtered through that lens. None of us is immune to their context or their upgringing, least of all me.

    What I do say is that the notion that “it’s not free, it all comes from taxes” is a very active framing, and it comes from an anarchocapitalist perspective, whether you agree with it or not. Yes, there is a cost to public services. And yes, you do have to tax people to fund the government that is meant to provide those services, but paying taxes isn’t the same as paying for a service, and public services aren’t “services you pay with your taxes”, they’re… well, public services.

    And in the same vein, having an industry built on tipping is not sustainable and yeah, it’s a fairly (anarcho)capitalist perspective. Screw tips. You can contribute to an open source project, be it with cash, work, promotion or whatever, but you’re definitely not obligated to do so and that systemmust work within those parameters. FOSS is not software paid in tips, that’s not the point. It may be crowdsourced, but that’s not the same thing.

    So hey, I get it, you don’t ideologically support those things, consciously. If you take anything from my comment let it be that you’re still thinking about it from that framework and there are other ways to frame it. You’re right that eventually the money has to come from somewhere, but how you frame the situation impacts which somewheres you’re willing to explore.



  • If the system relies on integrity, it will fail. If it relies on shame or moral obligation it will fail. There is a reason on the other side of the fence they couldn’t root out piracy until they started providing more convenient (but more expensive) alternatives. If you rely on people feeling “obligated” to pay, they either won’t pay anyway or won’t use the software. That’s not a viable option.

    So you’re left with the other option. Whether one agrees that FOSS is “broken” or not, the only way to make the system sustainable is… well, to make it sustainable. If that means enacting political change, then that’s where the effort should go.


  • It’s not a strawman argument. My response (which wasn’t to you) was triggered by the notion that we “need to normalize paying for foss”. I don’t think that’s true, and I do think it’d lead to generating a “tipping system”. Plus, again, not what the linked article is driving at.

    I’m also not fond of “we live in a system” as an argument for playing by the system’s rules. I mean, by that metric people should just charge for access and call it a day, that’s what the “system” is encouraging. We need sustainable flows of income towards FOSS, but that doesn’t mean step one is normalizing end users feeling obligated to pay.


  • We absolutely must financially incentivize software developers. But charity is not a substitute for financing in a healthy system. The sources of financing can’t rely on badgering individuals to feel guilty for using resources in the public domain (or at least publicly available) without a voluntary contributions. I agree with the OP and the article in that the support system shouldn’t be charity. Tax evaders, redistribute wealth, provide public contributions to FOSS. We should create a sysem where FOSS is sustainable, not held up by tips like a service job in an anarchocapitalist hellscape.


  • No, it’s not, and it’s not the argument the article is making. The article is arguing for developers receiving public supoprt financed by taxing corporation who are currently evading massive amounts of money.

    This is not a case of “no one”, anyway. Throw a coffee if you can is already how this works. And it’s not just “a coffee”, plenty of openly available software has alternate revenue streams, support from corporate backers and other sustainability tools besides voluntary crowdsourcing. The OP is pondering a systemic solution, not a moral obligation based on capitalist conceptions of how much time is worth and charity.