
If anything, video games may be one of the weaker means of that in the west because the industry is so overtaken by the worst tendencies of late stage capitalism that it can be radicalizing just to be a video game enthusiast. Not that one will necessary find their way to marxist-leninist theory because of being a disgruntled “gamer”, but it can sure speed up their dislike of capitalism
I think this is an excellent point and something to really sit on. Games as an artform have flat-out not existed outside of the context of our modern neoliberal globalized world. Stories, music, and even movies have all had a chance to be produced under different economic contexts, but games have always been the realm of capitalists trying to make money.
It’s probably why capital G gamers either turn into anti-woke chudsters (video games were better back in the day!) or hyper libleft political advocates (we’ll solve all the problems of crunch with a developers union!!) Their preferred art medium is largely devoid of art that isn’t completely subsumed by capital.
We’re very much on the same wavelength here. I think games are materially and inherently artistic projects, but are overwhelmingly produced in a way that’s more adjacent to toys. Problem is the latter is much more profitable than the former. Games with addictive gameloops are much more valued by developers and publishers than a game that uses its mechanics to deliver a message.
It’s such a sorry state of affairs that I think games as art are the exception, and not the norm. Games can clearly be art in how they use mechanics to make you feel something, or say something about the human condition - see DayZ, Lisa, Undertale, Pathologic, etc. These games subvert mechanical expectation and force the player to feel something other than fun/challenge.
But those four games are what came to the top of my head, and I don’t believe the list of ‘mechanic as the message’ games extends more than a few dozen. The market is otherwise made up of pure toys (Fortnite, Call of Duty, etc) or games that carry the aesthetic of art but use nothing from the medium to extend its message (Last of Us, Telltale games, most AAA ‘cinematic’ experiences). These games can easily be movies and the impact is the exact same. In the case of Last of Us, this is provably true.
So, like, no, games aren’t really considered art, are they? They clearly can be art, they have been art, and they have amazing ways to impact us, but the productive forces behind this entire artform are not interested in that. They’re exclusively interested in the money they can extract from younger audiences. Such is capitalism, right?