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Joined 7 months ago
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Cake day: October 15th, 2024

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  • These seem to be the four major points:

    clear and transparent pricing and pre-contractual information;
    avoiding practices hiding the costs of in-game digital content and services, as well as practices forcing consumers to purchase virtual currency;
    respect of consumers' right of withdrawal;
    respecting consumer vulnerabilities, in particular when it comes to children;
    

    First one actually seems pretty well covered by Warframe already. Second point can be met just by displaying the real currency price next to the plat price, calculated based on what people on average give per plat when purchasing through the Warframe website. Third point… Yeah that’s going to be a point of contention for sure. That’ll require a redesign of the plat system. Fourth point I’d also say Warframe does. Their ‘oh shit’ moment when they ended up creating a slot machine with, what was it, kubrow skins? Demonstrates them actually caring about this already. Basically they saw people interacting with a new mechanic much like one would a slot machine, and then soon after rolled it back and refunded everyone who had spent money on it.



  • In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.

    And then every other part of the game encourages you to goof around.

    Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).

    I think daggerfall had you on actual timers so if you weren’t at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.