Conclusion below, but full read is highly recommended:
#The Frame
The Steam Frame is not for everyone; I’d argue VR isn’t generally. But despite taking far longer than it should have to materialize and costing more than I’d like, the Steam Frame is one of the most exciting pieces of hardware I’ve seen in the space in years, one that gave me that same feeling of optimism that the Index did so years ago. The Frame builds on the work done by its competitors in the years since the Index and solves so many friction points I’d had to actually engaging with VR as a medium at all. It is a device that is doing massive amounts of hard work to unify several different use cases into a single open platform, and, despite its individual parts being less novel, that unity is game changing. It is hardware whose importance may ultimately eclipse its remit, one with potentially massive consequences for PC gaming, but on its own terms it hits the sweet spot that I’ve yearned for so much from a successor. I only pray we do not have to wait another seven years for more.



That was my main concern, so good to hear. Sounds like it’ll easily fit 3rd party straps as well. I really prefer the halo type of head-strap as it takes pressure of my face, so I hope to be able to get one of those at some point.
Can also get prescription inserts from zenni, which is nice
I might even do that. Getting the lenses as close to your face as possible is an easy way to increase field of view
I never considered glasses wearers and vr before. I wonder if you could simulate a prescription with vr tech…
Its an open platform I’m excited to see what get created and all the 3Rd party addons