Just wondering if enough people are here for posts and discussion about what people are creating for their table top games. If you are and want to share a snippet about what you’re working on, that would be great!

  • @Mot@beehaw.orgOP
    link
    fedilink
    411 months ago

    A really cheap way to do mechs might be to steal the Synthesist Summoner as a gestalt class. Otherwise, Lancer is sort of the go to for mechs which shouldn’t be too hard to just bolt on the mech parts.

    I’m not familiar with Witchburner, what’s that about?

    • RatsAmassing
      link
      fedilink
      211 months ago

      Lancer is, the problem with Lancer I’ve been having is trying to get humanoid and organic enemies. So while I think of a way to do it I’m running Pathfinder.

      Witchburner is an OSR module that’s about the players being Inquisitors sent to burn a witch in a remote location. SPOILERS ahead.

      || There is no witch|| And the players have to prove that there is either a witch amongst them (frame an NPC) or run away (if they can, it’s dangerous in those woods. It’s a social deduction adventure and less centered on any kind of complex combat and more on the relations they have with the NPCs

      • @Mot@beehaw.orgOP
        link
        fedilink
        211 months ago

        I wonder if Summoner Eidolons might not just be the way to go then? They come in a variety of forms and Synthesist gives you a framework for how they merge with people. Obviously there will need to be some narrative restrictions in place to make the whole “it’s actually a mech” work but otherwise it’s at least premade and works with the Pathfinder rules.

        In retrospect, I don’t know what else Witchburner could have been about lol.