

At a certain point, a company’s primary product becomes its stock. Share buybacks, short term gains, etc become the strategy. The goal is no longer to create value for customers, but to create value for shareholders.
At a certain point, a company’s primary product becomes its stock. Share buybacks, short term gains, etc become the strategy. The goal is no longer to create value for customers, but to create value for shareholders.
The problem with (almost) all social media platforms is they need a LOT of users. Because each individual users brings in such a small amount of revenue.
So these companies (running on investor money) go through a deliberate early “growth” stage, where their singular goal is to get as many users as possible. They usually do this by…actually making something people want to use. Plus some addictive tricks thrown in to keep people “engaged”.
Once they have their 100 million users, or whatever number they’re targeting, then the processor of turning it to shit begins. Because now they have the users they need to extract revenue from them. The problem is that growth stage often kills off competitors as well. So now you have a near monopoly tightening the screws on users, who have to just accept it because the cost of moving to an alternative is too high.
But eventually it hits a breaking point. Users jump to something new, and the cycle repeats. The users who stick around with a shit product are the ones who ultimately pay the debts that early users got to enjoy.
I felt similar. Then I had a kid and seeing the world through their eyes brings much of it back. Nothing quite like the rush of emotions (and sleep deprivation) of being a parent to a young child.
Unity, Unreal, and Godot are popular game engines with good communities and tutorials available. Or try something simpler like Game Maker.
Just jump in and experiment and there’s no wrong choices. Think of it like digital play crafting. Just explore and see what you can do.
Furniture.
Not the products themselves, but the amount of packaging to throw away every time I buy a new chair or shelving unit that comes wrapped in layers of foam and plastic. Makes me guilty how much waste there is. But buying second hand isn’t always an option.
Use Infuse as your playback client. It will direct play AV1. However there is no hardware decoding support for it. But the processor is fast enough to do it in software for 24fps 4K. But not 60fps.
Current gen iPhone chips do AV1 hardware decoding. And the AppleTV uses the same processor, just a few generations behind. The next AppleTV hardware refresh may add AV1 hardware support. But that’s just a guess.