An just 30-something Software Dev that enjoys gaming, woodworking, electronics and plenty of other hobbies. Too many hobbies.

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Cake day: June 9th, 2023

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  • MrScottyTay@sh.itjust.workstoMemes@lemmy.mlStop dividing the left!
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    30 days ago

    Socialism != Communism though

    It’s okay to say you’re a socialist but too not like communism.

    I for one really like socialist policies like national healthcare which I get in the UK etc. But I don’t think full communism is the way to go for a modern society. Plus the track record of every time a country tries to head towards full communism, the door is left wide open for a dictator, and someone takes it.


  • MrScottyTay@sh.itjust.workstoSteam@lemmy.mlWe are waiting...
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    1 month ago

    Yeah I’ve never had a great time with it when it involves moving the screen you’re using ie the switch, vita and wii u. But still find the precision much better than stick alone.

    You’ve got to remember that the gyro is just for precision movements, not the wide spread sweeps (outside of occasional reactionary ones). The stick should still be the primary way to move the camera. Like, stick to position to the enemy, then gyro to precisely aim for the head, kind of deal.

    And just like mouse and stick sensitivity, everyone will have their preferred sensitivity for gyro to, which can take a little bit of experimenting to begin with when trying it out properly for the first time.

    Don’t strike it out completely yet. You might just want it to be at a lower sensitivity and still prioritise the stick and just use the gyro for those small readjustments.



  • You can hone in on its sensitivity too by the way. I know find it hard when I pay a console game without gyro. Ever since splatoon I’ve not looked back. I don’t understand why people are so averse to trying it. In my eyes it’s better than using a mouse, because then you still have all of the other benefits of a controller like analog movement etc.


  • MrScottyTay@sh.itjust.workstoSteam@lemmy.mlWe are waiting...
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    1 month ago

    The only ones i know of are the top end Xbox and PlayStation controllers which are exorbitantly expensive, especially when all you want is extra buttons.

    I also have had issues with my standard dualsenses Bluetooth not acting great when using my Bluetooth headphones at the same time (which are also made by Sony)


  • MrScottyTay@sh.itjust.workstoSteam@lemmy.mlWe are waiting...
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    1 month ago

    Because they’re all shit, each current controller has some kind of downside when wanting to configure it for games.

    Either Steam input doesn’t recognise extra buttons, or the ones that do have issues with being Bluetooth only.

    I’ve tried the vader 3 which was great, but unrecognised so needed extra software to remap for each game which was never as simple as steam input and required me to use a mouse and keyboard which isn’t great with a htpc setup.

    And then recently I’ve tried the horipad for steam, this is almost perfect except for only two back paddles, the face buttons being weirdly shaped so the some of them stick when pressing them and the Bluetooth is shitty.

    If steam input allowed the full use of generic controllers instead of ones that have been explicitly set up, I’d have no issues, I’d be able to find the one for me. But because they don’t do that, I’m waiting for the steam controller 2 because a full layout just like the steam deck would be the dream.











  • This is why you have style guides, policies and safeguards, with others checking PRs as they go through to catch this sort of stuff.

    Plus I’m not saying everything should be commented. By default things should be explainable through the code and making sure variable and method names are descriptive, along with strong typing if your language has it.

    Comments are there for when the code itself is not enough. But you’re right shit always creeps in eventually regardless of the best intentions. Which is why teams need tech debt breaks where no new features are added and they go through the code fixing the niggly things that haven’t been worth fixing whilst doing other features, and ensuring critical sections (the kind that usually have comments on them) are still working as intended and described accurately.

    This is from a senior dev in the industry.