Conclusion below, but full read is highly recommended:

#The Frame

The Steam Frame is not for everyone; I’d argue VR isn’t generally. But despite taking far longer than it should have to materialize and costing more than I’d like, the Steam Frame is one of the most exciting pieces of hardware I’ve seen in the space in years, one that gave me that same feeling of optimism that the Index did so years ago. The Frame builds on the work done by its competitors in the years since the Index and solves so many friction points I’d had to actually engaging with VR as a medium at all. It is a device that is doing massive amounts of hard work to unify several different use cases into a single open platform, and, despite its individual parts being less novel, that unity is game changing. It is hardware whose importance may ultimately eclipse its remit, one with potentially massive consequences for PC gaming, but on its own terms it hits the sweet spot that I’ve yearned for so much from a successor. I only pray we do not have to wait another seven years for more.

  • BlameTheAntifa@piefed.social
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    5 days ago

    Several reviews have mentioned that battery life is about an hour and a half. External batteries have to be the same class you would use for a laptop because the headset draws over 30W peak.

    • artyom@piefed.social
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      5 days ago

      Yeah several reviews talk about battery life when running games locally but not when streaming, that was my entire point.