I am playing through the Steam version of the game right now. Haven’t finished it yet. There are three things that somewhat baffle me. The first is how much stuff there is in the game. The game released close to when I was born so I find it impressive how many eras and locations there are in the game. The second being how smoothly the game flows. When one arc ends it is clear where you need to go next just by following the dialogue. Lastly, I love how the game is somewhat scant on dialogue lines but makes good use of the ones that are there. It is an antithesis of MGS3 cutscenes (which I also love).

The combat system is also actually really fun. The bosses make you think about how to approach them. Does the original SNES version have the “active” battle system that the Steam version has? If yes then that’s very impressive. I see it as somewhat of a precursor of the battle system in the FFVII remake games.

  • Conselheiro@lemmygrad.ml
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    16 days ago

    The game is so well written that even as a half-illiterate child with no knowledge of English I could mostly understand what was going on on a horribly translated Portuguese romhack. Going back to it later when it came out on the DS blew my mind. To this day it’s the standard to which I compare other JRPGs, and among my favourite games on the SNES.

    Does the original SNES version have the “active” battle system that the Steam version has?

    I may be misremembering, but I think it was the “wait” mode that was implemented in the DS or PSX version.

    • loathsome dongeater@lemmygrad.mlOPM
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      16 days ago

      Seems I was right to wonder that. That kind of battle system feels difficult to code for on older platforms.

      Regarding the writing, you can see the difference in quality between Chrono Trigger and modern imitations like Sea of Stars.