• Pēteris Krišjānis
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    511 months ago

    @DJDarren @Lobstronomosity Oculus has proven that hardware is one thing, but apps is another. And developing and prototyping VR apps is hard, long and expensive. Market is too small for many devs to get super interested in.

    • DJDarren
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      211 months ago

      I guess this is why I’m cautiously optimistic about Vision Pro. Essentially, it looks like an iPad Pro but the screen is in a headset. The end result is that current iPad apps could well work right out of the box, meaning devs don’t need to be convinced to get on board.