

UPDATE: Added Levels feature.
UPDATE: Added Levels feature.
You do you, proud Arch user!
Thx, I hope you enjoy it.
Hahahah, don’t be lazy, there are no dependencies, git clone it and run TWO COMMANDS! 😅
I have not searched for this, therefore I don’t have much to say. If you are not speaking generally, and asking about mouse support on this game, I would guess that it would be possible in X11, however I cannot speak for Wayland.
I am not sure I understand, could you elaborate?
aardvark
goes without saying…
There is a disclaimer for this in the repo, and the rules as well. However, I appreciate the feedback.
All words contain all letters. To input a letter, type a to z, lower case. To quit, type Q, upper case.
Thx for the feedback, I hope you enjoy it.
yt-dlp works, magic-tape works, too, if you don’t mind terminal interface.
thx. Well, what can I say, I guess I like Bash.
This game was inspired by Bejeweled.
However, somehow I believe your claim.
sure, why not
Glad you like it.
Yup!
Yes.
It does. And naturally, the more one practices, they become better at it.
And there is the element of chance: if the randomly generated grid is helpful (e.g. half solved), the easier and quicker it is solved.
😂 Say the word, Towers are just around the corner! 😂
As things are at the moment, yes.
I was thinking of passing the color variables in the config file, through install.sh
, but then, people would (rightfully) complain about colors not matching their terminal color theme.
I might do just that in the near future, leaving the terminal theme values as default.
If you wish to change color values, they are hardcoded in the load_colors
function of stackabrix.sh
, and sufficiently marked with comments, to know which is which.
A useful help for such a change would be https://talyian.github.io/ansicolors/.
Let me know if you need any help with these changes.
UPDATE: Added Levels feature.