I just put Dead Reckoning into public beta. It’s a turn-based colony ship sim built in Godot 4, and the central mechanic is Drift — the slow, invisible erosion of your civilization’s values across generations.

You start with 1000 colonists, five resource bars, and five drift meters all sitting at 0%. By the time you arrive at a new world, those meters tell a story you didn’t mean to write.

What’s in the beta: — 20-minute runs — Five interlocking drift paths (genetic, ideological, AI takeover, generational regression, class stratification) — Terminal-aesthetic UI — no HUD outside the fiction — Ten hard-coded events to validate the decision feel — One ending that tells you what civilization you built

It’s rough. That’s intentional. Looking for people who want to play it and tell me what broke, what landed, and what civilization they ended up with.

Free to play, Windows + Linux: https://garanlorn.itch.io/dead-reckoning

#godot4 #indiedev #gamedev

  • Efflixi@lemmy.world
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    1 month ago

    Thank you so much for addressing these issues. This is a great little game and I honestly enjoying it more than I expected when it simply stopped working. I just paid you for this because most games like this are simply made in a day or two, posted on itch.io and then never thought about again. You clearly are working through this and I want to help.