• 53 Posts
  • 1.6K Comments
Joined 6 years ago
cake
Cake day: May 31st, 2020

help-circle
  • Ephera@lemmy.mltoProgrammer Humor@lemmy.mlScrum
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 day ago

    Yeah, this is probably going to sound like a truism, but to avoid shitty Scrum, you need to resist management trying to alter the processes, but you should absolutely tweak the processes to account for the needs of the devs.

    Basically, yet another reporting meeting does not help deliver the software faster. But more (or less) meetings for devs to sync what they’re working on, that can help, depending on your team’s specific needs.


  • At its core, SystemD coordinates and launches all the services in your operating system. So, it is essential for the boot process, but also does scheduling, meaning you could run a backup script every night with it, for example.

    That’s the simple answer. But in truth, SystemD is often criticized for doing too much, so it’s hard to describe what it really does. For example, you can also manage network interfaces via SystemD.

    Kind of the goal of SystemD is to provide common plumbing which works the same across distros, so that when you configure your services or network interfaces etc. on Ubuntu, it works the same as on openSUSE or Arch or whatever.















  • I feel like this isn’t really a new development. Back when LAN parties and local multiplayer were still a thing, games like TeeWorlds, Worms etc. were popular, because they ran on potatoes and you could often get them for free.

    The actual fun then came from dicking around with or competing against your friends. The game itself does not need to be ground-breaking for that.

    Hell, it technically started even earlier than that, with physical card games and board games and such. Just play them with friends and it’s fun.




  • I mean, I don’t have a ton of skin in the game here, as I don’t care much for horror games either way.
    But yeah, I just assume that they say they’re cautious to calm the fans, but they actually can’t be cautious, since well, they can only really delay by a whole year at a time, and if they do that, then they have two games in the year afterwards.

    They did only pre-plan a handful of years, so maybe they can just delay the following games by a year each, too.

    But yeah, it still just sounds like the decision-making here isn’t driven by logic or what allows publishing good games, but rather by
    Mr. Krabs meme, where he says "Hello, I like money!".